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GeoVeyra X — Real-World Terrain & Landscape Tools
Bring real-world locations into Unreal Engine and shape them into your own environments.
GeoVeyra X by Unreal Dojo combines geographic terrain, satellite imagery, landscape surfaces, mapped features, and a built-in coastal ocean in one world-building workflow.
Choose a location, define your import area, configure your terrain, and build an editable foundation for your next environment.
Real-world terrain
Generate landscapes from supported elevation data sources.
Define your geographic area and configure terrain resolution.
Use satellite imagery to give your landscape real-world context.
Refine imported terrain with shaping and surface tools.
Landscape surfaces
Configure landscape materials and ground layers.
Use masks to control surface distribution.
Adjust the appearance of your terrain to suit your environment.
Mapped roads, buildings, and water
Import available OpenStreetMap features.
Create roads and paths with configurable output and terrain behaviour.
Use mapped building and water features to establish your scene.
Feature coverage and accuracy depend on the selected location and data source.
Built-in coastal ocean
Create coastal environments with an ocean that follows GeoVeyra’s detected coastline.
Animated ocean waves.
Shoreline foam and shallow-to-deep water colour transitions.
Underwater effects and caustics.
Editable material instances and ocean settings.
A default ocean appearance based on the included Porto Santo example.
Adjust the water’s appearance to complement your lighting, landscape, and artistic direction.
An organised workflow
Move between Create, Edit, and World Manager to generate, refine, and manage your environments.
Porto Santo example map included
Explore an example environment demonstrating terrain, satellite imagery, mapped features, and the integrated coastal ocean.
Requirements and important information
Internet access is required for online geographic data downloads.
Some providers require your own API key or access token. Provider limits, terms, and conditions may apply.
Geographic datasets and imagery retain their respective licensing and attribution requirements.
Follow the included documentation for Python and dependency setup before using terrain analysis.
Terrain detail depends on source data and the selected output settings.
The ocean provides visual wave and shoreline effects; it is not a general-purpose fluid simulation.
Procedural vegetation and PCG scattering are not included.
Promotional concept images may contain illustrative interfaces and scene dressing that are not included. Refer to the product screenshots and documentation for the supplied tools and content.
More updates and upgrades are coming soon, so buy it now, as price will increase as we go forward
Publisher: Unreal Dojo
Release: V1
Support: c.animostdioz@gmail.com