Hello! I am trying to open my project on Linux, but it is not working. It starts to load, but then it gets stuck in compiling shaders. Tried everything that I could find, but nothing is working. Decided to test if it was a problem with the project, and tried to create a empty project from the start options, and it gives the same error. This is the error that appears on the crash log:
LoginId:a6032dd093c249a3861b49b697e7721b-000003e8
Caught signal 11 Segmentation fault
libdxcompiler.so!_ZN8spvtools25SetContextMessageConsumerEP13spv_context_tNSt3__18functionIFv19spv_message_level_tPKcRK14spv_position_tS6_EEE(+0x38)
libdxcompiler.so!_ZN8spvtools10SpirvTools18SetMessageConsumerENSt3__18functionIFv19spv_message_level_tPKcRK14spv_position_tS5_EEE(+0x56)
libdxcompiler.so!_ZNK8spvtools9Optimizer3RunEPKjmPNSt3__16vectorIjNS3_9allocatorIjEEEEP23spv_optimizer_options_t(+0x7d)
libdxcompiler.so!UnknownFunction(0xd77e50)
libdxcompiler.so!UnknownFunction(0xd76f57)
libdxcompiler.so!UnknownFunction(0xe2e381)
libdxcompiler.so!UnknownFunction(0x76795b)
libdxcompiler.so!UnknownFunction(0x2131b9)
libdxcompiler.so!UnknownFunction(0x20e48f)
libdxcompiler.so!UnknownFunction(0x20f39f)
libdxcompiler.so!UnknownFunction(0x20fcd7)
libShaderConductor.so!UnknownFunction(0xad1eb)
libShaderConductor.so!_ZN15ShaderConductor8Compiler7CompileERKNS0_10SourceDescERKNS0_7OptionsEPKNS0_10TargetDescEjPNS0_10ResultDescE(+0x3ef)
libShaderConductor.so!_ZN15ShaderConductor8Compiler7CompileERKNS0_10SourceDescERKNS0_7OptionsERKNS0_10TargetDescE(+0x51)
libUnrealEditor-ShaderCompilerCommon.so!CrossCompiler::FShaderConductorContext::CompileHlslToSpirv(CrossCompiler::FShaderConductorOptions const&, TArray<unsigned int, TSizedDefaultAllocator<32> >&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/ShaderCompilerCommon/Private/ShaderConductorContext.cpp:766]
libUnrealEditor-VulkanShaderFormat.so!CompileWithShaderConductor(FVulkanShaderCompilerInternalState const&, TStringView, VulkanShaderCompilerSerializedOutput&, FShaderCompilerOutput&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/VulkanShaderFormat/Private/VulkanShaderCompiler.cpp:1971]
libUnrealEditor-VulkanShaderFormat.so!CompileVulkanShader(FShaderCompilerInput const&, FShaderPreprocessOutput const&, FShaderCompilerOutput&, FString const&) [/mnt/horde/++UE5/Sync/Engine/Source/./Developer/VulkanShaderFormat/Private/VulkanShaderCompiler.cpp:2469]
libUnrealEditor-RenderCore.so!FInternalShaderCompilerFunctions::CompileShaderInternal(IShaderFormat const*, FShaderCompileJob&, FString const&, FString&, FString&, int*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/ShaderCore.cpp:1367]
libUnrealEditor-RenderCore.so!CompileShader(TArray<IShaderFormat const*, TSizedDefaultAllocator<32> > const&, FShaderCompileJob&, FString const&, int*) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/RenderCore/Private/ShaderCore.cpp:1469]
libUnrealEditor-Engine.so!FShaderCompileUtilities::ExecuteShaderCompileJob(FShaderCommonCompileJob&) [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:4202]
libUnrealEditor-Engine.so!FShaderCompileThreadRunnable::CompileDirectlyThroughDll() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:4084]
libUnrealEditor-Engine.so!FShaderCompileThreadRunnable::CompilingLoop() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:4449]
libUnrealEditor-Engine.so!FShaderCompileThreadRunnableBase::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:3583]
libUnrealEditor-Core.so!FRunnableThreadPThread::Run() [/mnt/horde/++UE5/Sync/Engine/Source/./Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUnrealEditor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/mnt/horde/++UE5/Sync/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:187]
libc.so.6!UnknownFunction(0x9439c)
libc.so.6!UnknownFunction(0x11949b)
Does anyone knows what it is happening and how to solve? Thanks in advance