I been trying to build a docker image from UE project.
Here is my dockefile
FROM --platform=${BUILDPLATFORM:-linux/amd64} ghcr.io/epicgames/unreal-engine:dev-5.0.3 AS builder
# Copy UE4 project (assumes `.uproject` in this directory)
COPY --chown=ue4:ue4 . /tmp/project
WORKDIR /tmp/project
# Package the example Unreal project
RUN /tmp/project/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun \
-clientconfig=Development -serverconfig=Development \
-project=/tmp/project/PixelStreamingDemo.uproject \
-utf8output -nodebuginfo -allmaps -noP4 -cook -build -stage -prereqs -pak -archive \
-archivedirectory=/tmp/project/dist \
-platform=Linux \
-Target=PixelStreamingDemo
# Copy the packaged files into a container image that includes CUDA but doesn't include any Unreal Engine components
FROM --platform=${BUILDPLATFORM:-linux/amd64} ghcr.io/epicgames/unreal-engine:runtime-pixel-streaming
WORKDIR /tmp/project
COPY --from=builder /tmp/project/dist/LinuxNoEditor ./
# Establish ENV
ENV RES_X=1920 \
RES_Y=1080 \
SIGNAL_URL=ws://127.0.0.1:8888
# Start pixel streaming
CMD ["/bin/bash", "-c", "./PixelStreamingDemo.sh -PixelStreamingURL=${SIGNAL_URL} -RenderOffscreen -Unattended -ForceRes -ResX=${RES_X} -ResY=${RES_Y} -AllowPixelStreamingCommands ${EXTRA_ARGS}" ]
My build fails on
BUILD FAILED: AddBuildProductsFromManifest: /tmp/project/Engine/Plugins/Enterprise/MDLImporter/Binaries/Linux/UnrealEditor.modules was in manifest "/tmp/project/Intermediate/Build/Manifest.xml" but could not be found.
AutomationTool executed for 0h 0m 7s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
RunUAT ERROR: AutomationTool was unable to run successfully. Exited with code: 1
The command '/bin/sh -c /tmp/project/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -clientconfig=Development -serverconfig=Development -project=/tmp/project/PixelStreamingDemo.uproject -utf8output -nodebuginfo -allmaps -noP4 -cook -build -stage -prereqs -pak -archive -archivedirectory=/tmp/project/dist -platform=Linux -Target=PixelStreamingDemo' returned a non-zero code: 1
“ERROR: BUILD FAILED UBT Manifest (Project)/Intermediate/Build/Manifest.xml does not exist.”
How and where do I add that file?