Unreal Distributed on multiple computers (Compile the engine, projects, and shaders) (Linux)

Hello!
I’ve made a small software that allows to run other programs distributed in several computers.

And lately i’ve managed to use it to compile the engine, Unreal projects, and shaders on multiple computers.
This software works on linux/windows/mac, but i just integrated that with UE on Linux only since that’s what i use.
I also haven’t had the time to integrate it with android/ios crosscompile. though i used this project to compile android under another toolchain before. so it’s doable.

Why?

  1. It’s fun and i love distributed computing.
  2. UE goes ultra fast. Super useful if you need to make builds or full builds every once in a while.
  3. You might have an old pc. Which you can repurpose to speed you up, even if it’s an older cpu. Or you can get a beefy pc to be used as compile farm to share among your team; and reduce the cost, amortize the investment, and maximize utilization (and heat the room in winter (and summer)).

It’s also free and open source. utils/dist/ue at main · jerobarraco/utils · GitHub

Big thanks to the team at Epic which made the toolchain for Linux so awesome and easy to work with! (and very posix). <3

Here’s a video for compiling projects and ue:

And here’s one on compiling shaders:

And here’s another one more generic that shows how to use this technique with other software (povray).

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