I deactivate the HLOD from World Outliner, Delete all Hlods, re bake the light but it still creates the chunks?
Is there a way to kill HLOD after activating it in a project?
I deactivate the HLOD from World Outliner, Delete all Hlods, re bake the light but it still creates the chunks?
Is there a way to kill HLOD after activating it in a project?
no idea but this is causing me real pain, increases build time no end