Unreal creates duplicates (Actor) that I didn't create. | visible, sublevel, actors

Unreal creates duplicates (Actor) that I didn’t create.

This happens when I click the (Compile) button in any blueprint.
This beginning started when I pressed (Ctrl+z) - (Ctrl+Y)
However, these dubbed actors are not on the list (Outliner)

UE5.4.4

Video problem.

It’s decided!

These were not duplicates of the actor.
[But it was a bug]

This actor was placed on all (Sublevels), but on each map, in different positions.

For some unknown reason, when I clicked the (Compile) button, all these objects became visible, despite the fact that they themselves (Sublevels) were hidden.

Copying the map or deleting the object and pasting it back did not help.

The solution was to open each (Sublevel) in turn, and click (Compile) for (Actor), which was “broken”.

1 Like