Unreal Crashing with DX12

I see. There could be a few different things causing this. I pulled this post(It’s recent) where someone was having a very similar problem. It’s quite a read in terms of solution options. But, it has a lot of great information. Let’s start by taking a look at the steps attempted there and see if it can resolve it. If not, we can look down other avenues. Hopefully this will be helpful!