Unreal CRASHING when trying to add any megascan texture from fab to the project!

Summary

Everytime I try to add any texture from fab to the project through the new Fab plugin, my Unreal crashes.

What type of bug are you experiencing?

Plugins

Steps to Reproduce

  1. Open Unreal
  2. Open fab and search for any material
  3. Add to library than add to project or just add to project
  4. It crashes.

Expected Result

Crash.

Observed Result

Crash.

Platform

Unreal Engine + Fab plugin

Operating System

Windows 11

I’m having the same issue and it looks like its related to my revision control plugin Diversion. When I turn off revision control I can download Quixel materials. Really sucks. On a deadline right now… worst time to loose Bridge… thanks a lot Epic.

2 Likes

You saved my life man, thanks a lot!! Btw you can use the Diversion desktop software to commit changes as we cant use the plugin, works the same way :slight_smile:

True, it works to use the desktop for commit or you can turn on Diversion in UE5, make commit, then turn off. Just don’t leave Revision Control on when you do anything in model or try to simulate.

The same issue happens to me. Although disabling Diversion isn’t an option for me as I never had it. Do you know of something that might cause the same issue.

Note I’m using macOS, maybe that has something to do with it.

1 Like