A project I cloned always crashes shortly after launch. The editor boots up and starts compiling a few shaders, everything seems to work. As soon as the navmesh in the project gets rendered however, everything freezes and i get the following error message in the crash context:
Assertion failed: OutUniformExpressionCache.UniformBuffer->GetLayout() == UniformBufferLayout [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp] [Line: 2972]
i’ve asked a colleague to make a branch withoutthe navmesh and unreal at least isn’t crashing anymore. Does anyone know what might cause this and how to fix it?