Unreal crashes with r.Shaders.Symbols=1 enabled

Windows 11
RTX 4090
UnrealEngine 5.5 Preview.

Repro steps.

  1. Set r.Shaders.Symbols=1 in consoleVariables.ini
  2. Create a material and set the domain to “Postprocess”
  3. Create empty level and place postprocess.
  4. Apply the created material to the postproces.

It crashes.

part of log.

[2024.11.05-08.37.43:993][  1]LogSourceControl: Uncontrolled asset enumeration started...
[2024.11.05-08.37.43:993][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000000 seconds (updated 0 objects)
[2024.11.05-08.37.44:631][ 38]LogSourceControl: Uncontrolled asset enumeration finished in 0.638721 seconds (Found 13631 uncontrolled assets)
[2024.11.05-08.37.48:677][428]Cmd: MAP LOAD FILE="C:/Users/tbvjwodn2/Documents/Unreal Projects/tesllation/Plugins/OptimizationTest/Content/EXP_EyeAdaption/EXP_EyeAdation.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
[2024.11.05-08.37.48:717][428]LogWorld: UWorld::CleanupWorld for EmptyLevel, bSessionEnded=true, bCleanupResources=true
[2024.11.05-08.37.48:717][428]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
[2024.11.05-08.37.48:727][428]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.11.05-08.37.48:755][428]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
[2024.11.05-08.37.48:757][428]LogStreaming: Display: FlushAsyncLoading(376): 1 QueuedPackages, 0 AsyncPackages
[2024.11.05-08.37.48:761][428]LogAudio: Display: Audio Device (ID: 1) registered with world 'EXP_EyeAdation'.
[2024.11.05-08.37.48:761][428]LogChaosDD: Creating Chaos Debug Draw Scene for world EXP_EyeAdation
[2024.11.05-08.37.48:763][428]LogWorldPartition: ULevel::OnLevelLoaded(EXP_EyeAdation)(bIsOwningWorldGameWorld=0, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=1, InitializeForGame=0)
[2024.11.05-08.37.48:763][428]LogWorldPartition: Display: WorldPartition initialize started...
[2024.11.05-08.37.48:763][428]LogWorldPartition: UWorldPartition::Initialize : World = /OptimizationTest/EXP_EyeAdaption/EXP_EyeAdation.EXP_EyeAdation, World Type = Editor, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 1, IsGame = 0, IsPIEWorldTravel = 0, IsCooking = 0
[2024.11.05-08.37.48:790][428]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.05-08.37.48:813][428]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.05-08.37.48:814][428]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.05-08.37.48:815][428]LogDeviceProfileManager: Going up to parent DeviceProfile [AppleTV]
[2024.11.05-08.37.48:815][428]LogDeviceProfileManager: Going up to parent DeviceProfile [IOS]
[2024.11.05-08.37.48:815][428]LogDeviceProfileManager: Going up to parent DeviceProfile []
[2024.11.05-08.37.48:947][428]LogWorldPartition: Display: WorldPartition initialize took 183.889 ms
[2024.11.05-08.37.49:286][428]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.11.05-08.37.49:300][428]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
[2024.11.05-08.37.49:317][428]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.11.05-08.37.49:318][428]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.732ms to complete.
[2024.11.05-08.37.57:434][429]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 761] 
Missing uniform buffer at slot 2, stage SF_Pixel. Please check the high level drawing code. Hashes: Vertex: E7757397884BEBAF4ACF39B19E2CCBE680177BCE, Pixel: AF4059B47FE80CBB2FB2CD6F3D5A22E2807AC1A1, Pipeline: 0C08813D909FC6D6EDD5B740C5096674EB6FF4EE.



[2024.11.05-08.37.57:434][429]LogWindows: Windows GetLastError: 작업을 완료했습니다. (0)
[2024.11.05-08.37.57:437][429]LogWindows: Error: === Critical error: ===
[2024.11.05-08.37.57:437][429]LogWindows: Error: 
[2024.11.05-08.37.57:437][429]LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 761] 
[2024.11.05-08.37.57:437][429]LogWindows: Error: 
[2024.11.05-08.37.57:437][429]LogWindows: Error: 
[2024.11.05-08.37.57:437][429]LogWindows: Error: 
[2024.11.05-08.37.57:437][429]LogWindows: Error: Missing uniform buffer at slot 2, stage SF_Pixel. Please check the high level drawing code. Hashes: Vertex: E7757397884BEBAF4ACF39B19E2CCBE680177BCE, Pixel: AF4059B47FE80CBB2FB2CD6F3D5A22E2807AC1A1, Pipeline: 0C08813D909FC6D6EDD5B740C5096674EB6FF4EE.
[2024.11.05-08.37.57:446][429]LogExit: Executing StaticShutdownAfterError
[2024.11.05-08.37.57:447][429]LogWindows: FPlatformMisc::RequestExit(1, WindowsErrorOutputDevice::Serialize.!GIsGuarded)
[2024.11.05-08.37.57:447][429]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, WindowsErrorOutputDevice::Serialize.!GIsGuarded)
[2024.11.05-08.37.57:447][429]LogCore: Engine exit requested (reason: Win RequestExit)