Unreal crashes with "Out of video memory trying to allocate a rendering resource. Make sure your video card has the minimum required memory, try lowering the resolution and/or closing other applications that are running. " Error

Hi,

I have the issue.
I can open a map coming from an asset pack just fine in any other project, in both version 5.4 and 5.5, with scalability from low to Epic, with RHI → DirectX12

But in my current working project (5.5.4), It crash if I set the scalability above Low.

The poolsize command did not work for me. Neither did the brute force allocation of VRAM from the video.

This also did not help : Out of video memory - Nvidia message - #19 by Galvanicus

I changed mine up to 12Go.

I read some about ReflectionCaptureResolution being to high, and to lower it, but mine is already really low (128 and not 2048).

Since I can open the exact same map in others projects, in two engine versions there must be something in the settings of this specific project, but I have no idea what.

I would take any tips or helps, thanks you.

EDIT : I found one solution. Changing the RHI from DX12 to DX11. Why is this working and everything else failed ? I have no idea.