Hi,
I have the issue.
I can open a map coming from an asset pack just fine in any other project, in both version 5.4 and 5.5, with scalability from low to Epic, with RHI → DirectX12
But in my current working project (5.5.4), It crash if I set the scalability above Low.
The poolsize command did not work for me. Neither did the brute force allocation of VRAM from the video.
This also did not help : Out of video memory - Nvidia message - #19 by Galvanicus
I changed mine up to 12Go.
I read some about ReflectionCaptureResolution being to high, and to lower it, but mine is already really low (128 and not 2048).
Since I can open the exact same map in others projects, in two engine versions there must be something in the settings of this specific project, but I have no idea what.
I would take any tips or helps, thanks you.
EDIT : I found one solution. Changing the RHI from DX12 to DX11. Why is this working and everything else failed ? I have no idea.