I am trying to get the accelerometer accelerations from an android phone as a vector.
I after some searching I found the InputMotion function.
// Called every frame
void AMyClass::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
FVector InTilt;
FVector InRotationRatel;
FVector InGravity;
FVector InAcceleration;
UPlayerInput* input = PlayerController->PlayerInput;
input->InputMotion(InTilt, InRotationRatel, InGravity, InAcceleration);
}
But Unreal crashes instantly upon play:
It is for sure when I call the InputMotion function because if I comment it out nothing happens.
Does anyone know of a way to fix this?