Hello!
I am using Datasmith mainly because is the only way to import assets from 3dsMax and maintening their original axis. (Any other way is welcomed)
After importing a Datasmith file into Unreal i go to an imported geometry asset, right click and choose : “Send to Substance Painter”
Unreal crashes giving me the following information:
Access violation - code c0000005 (first/second chance not available)
UE4Editor_SubstanceLiveLink!FSubstanceLiveLinkConnection::GetMeshMaterials() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancelivelink\private\substancelivelinkconnection.cpp:374]
UE4Editor_SubstanceLiveLink!FSubstanceLiveLinkConnection::GeneratePainterProjectJson() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancelivelink\private\substancelivelinkconnection.cpp:259]
UE4Editor_SubstanceLiveLink!FSubstanceLiveLinkConnection::SendPainterProject() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancelivelink\private\substancelivelinkconnection.cpp:634]
UE4Editor_SubstanceLiveLink!FSubstanceLiveLinkConnection::SendAssetToSubstancePainter() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancelivelink\private\substancelivelinkconnection.cpp:89]
UE4Editor_SubstanceLiveLink!<lambda_bc5a705b7ad6f33c87e92633944f47eb>::operator()() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\substance\source\substancelivelink\private\substancelivelinkmodule.cpp:139]
UE4Editor_SubstanceLiveLink!TBaseFunctorDelegateInstance<void __cdecl(void),<lambda_bc5a705b7ad6f33c87e92633944f47eb> >::ExecuteIfSafe() [d:\rocketsync\4.20.0-4212847+++ue4+release-4.20\working\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:926]
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
Any ideas waht may cause the crash?
Thanks in advance