Unreal crashes when loading a level on multiple clients

Hey everyone,
I’m trying to make a simple shooter game (Deathmatch) and now created a main menu for it. You can click a button, then select your character and then get thrown into the game. All this works perfectly fine when I play on standalone. As soon as i add a second player for testing and then start a game only one application can join, when the second one tries it Unreal crashes. If I play-test the map directly it also works perfectly fine so I guess I did something wrong with loading the level. Thanks for any help <3


Hard to say as I can’t see any info about the game mode or how new players are set up, but it could be trying to possess the already possessed pawn in the level maybe? If you click on the text above the crash message where it says “click here” it will take you to the crash report and give more info on the issue

I would need to see your log, but i’m guessing you are running in the same issue we are. When we try to join a server from the editor with more than one client instance, there is a crash in GetViewTarget, not sure whats causing it yet though.