Unreal Crashes when I try to start 2 players game

It used to give me an error now just a number like this

Invalid object in GC: 0x0000000000000001, ReferencingObject: BaseHero_C /Game/Maps/UEDPIE_1_Minimal_Default.Minimal_Default:PersistentLevel.BaseHero_C_1, ReferencingProperty: ObjectProperty /Engine/Transient.TRASHCLASS_BBuilding_271:ObjectProperty_1243

Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xe6473a6c (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe6315b1a (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xee82f3d3 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee7f0994 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee919be7 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee852c3d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee8c3886 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee800cc5 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee842c08 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee8142a2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe6236ff2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe623717d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe62441eb (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe6472c16 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe646c1dd (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x776d59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]

Crash in runnable thread TaskGraphThread 0

!Id:622512fff189c3e18a8ce35156237ec0

Unknown exception - code 00000001 (first/second chance not available)

Cast of IpConnection //Engine//Transient.IpConnection_1 to LocalPlayer failed

KERNELBASE + 37901 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_CoreUObject + 357979 bytes
UE4Editor_Engine + 3201930 bytes
UE4Editor_Engine + 6050083 bytes
UE4Editor_Engine + 1081372 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1302075 bytes
UE4Editor_CoreUObject + 1536135 bytes
UE4Editor_CoreUObject + 1416047 bytes
UE4Editor_CoreUObject + 1303464 bytes
UE4Editor_CoreUObject + 1416047 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1414048 bytes
UE4Editor_Engine + 1749361 bytes
UE4Editor_Engine + 16235652 bytes
UE4Editor_Engine + 1841540 bytes
UE4Editor_Engine + 6155068 bytes
UE4Editor_Engine + 1589192 bytes
UE4Editor_Engine + 8419206 bytes
UE4Editor_Engine + 8470877 bytes
UE4Editor_Core + 749554 bytes
UE4Editor_Core + 749949 bytes
UE4Editor_Core + 870517 bytes
UE4Editor_Engine + 8676089 bytes
UE4Editor_Engine + 8588016 bytes
UE4Editor_Engine + 8597799 bytes
UE4Editor_Engine + 5363286 bytes
UE4Editor_Engine + 5390742 bytes
UE4Editor_UnrealEd + 1814406 bytes
UE4Editor_UnrealEd + 5925286 bytes
UE4Editor!FEngineLoop::Tick() + 3294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

I’m getting these two errors. I really want multiplayer in my game :frowning:

I’ve traced the problem to this part of the code. Having a tick event drive that causes the engine to crash when I hit play 2 clients. Anyone knows why is it doing that?

Hi Valkon,

I’m sorry that you didn’t get a response to your report.

Have you tested this issue in the most current engine version (4.6.0)? If the issue is still present, please provide your dxdiag, Crash Log, and Dmp files and we will try to help you find a solution.

Thanks,

TJ

Hi Valkon,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.

Cheers,

TJ