It used to give me an error now just a number like this
Invalid object in GC: 0x0000000000000001, ReferencingObject: BaseHero_C /Game/Maps/UEDPIE_1_Minimal_Default.Minimal_Default:PersistentLevel.BaseHero_C_1, ReferencingProperty: ObjectProperty /Engine/Transient.TRASHCLASS_BBuilding_271:ObjectProperty_1243
Address = 0xfd83940d (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0xe6473a6c (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe6315b1a (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xee82f3d3 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee7f0994 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee919be7 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee852c3d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee8c3886 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee800cc5 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee842c08 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xee8142a2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
Address = 0xe6236ff2 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe623717d (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe62441eb (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe6472c16 (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0xe646c1dd (filename not found) [in D:\unreal4444\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Core.dll]
Address = 0x776d59ed (filename not found) [in C:\Windows\system32\kernel32.dll]
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Address = 0x7790c541 (filename not found) [in C:\Windows\SYSTEM32\ntdll.dll]
Crash in runnable thread TaskGraphThread 0
!Id:622512fff189c3e18a8ce35156237ec0
Unknown exception - code 00000001 (first/second chance not available)
Cast of IpConnection //Engine//Transient.IpConnection_1 to LocalPlayer failed
KERNELBASE + 37901 bytes
UE4Editor_Core + 3095148 bytes
UE4Editor_Core + 1661722 bytes
UE4Editor_CoreUObject + 357979 bytes
UE4Editor_Engine + 3201930 bytes
UE4Editor_Engine + 6050083 bytes
UE4Editor_Engine + 1081372 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1302075 bytes
UE4Editor_CoreUObject + 1536135 bytes
UE4Editor_CoreUObject + 1416047 bytes
UE4Editor_CoreUObject + 1303464 bytes
UE4Editor_CoreUObject + 1416047 bytes
UE4Editor_CoreUObject + 547972 bytes
UE4Editor_CoreUObject + 1414048 bytes
UE4Editor_Engine + 1749361 bytes
UE4Editor_Engine + 16235652 bytes
UE4Editor_Engine + 1841540 bytes
UE4Editor_Engine + 6155068 bytes
UE4Editor_Engine + 1589192 bytes
UE4Editor_Engine + 8419206 bytes
UE4Editor_Engine + 8470877 bytes
UE4Editor_Core + 749554 bytes
UE4Editor_Core + 749949 bytes
UE4Editor_Core + 870517 bytes
UE4Editor_Engine + 8676089 bytes
UE4Editor_Engine + 8588016 bytes
UE4Editor_Engine + 8597799 bytes
UE4Editor_Engine + 5363286 bytes
UE4Editor_Engine + 5390742 bytes
UE4Editor_UnrealEd + 1814406 bytes
UE4Editor_UnrealEd + 5925286 bytes
UE4Editor!FEngineLoop::Tick() + 3294 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launchengineloop.cpp:2098]
UE4Editor!GuardedMain() + 476 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.4\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
I’m getting these two errors. I really want multiplayer in my game