Unreal crashes when I try to open the Level Sequences created using Editor Utility Blueprint

I used ‘Editor Utility BP’ to create a Level Sequence at a given path in the Content Browser. I’m trying to automate creation of Level sequence using BP. Everything is working fine but when I try to open the Level Sequence which was created by the blueprint…Unreal crashes. If I try to drag it into a level then too unreal crashes. I can’t figure out what I am doing wrong. I’m pretty new to Editor Utility Blueprints.
The ‘Editor Utility BP’ that I created has parent class ‘Asset Action Utility’.

Here is my node graph-

What am I doing wrong?

First of all you do not need to check for existing directories, ue4 will generate the path for you. Problem with this is you cannot just simply create asset and call it a day. It has to be created using factory and doing so with blueprints without any c++ is not viable afaik.

Thank you. So there is no other way to create a Level Sequence asset in Content Browser using BPs? I just want to automate the process of right-clicking and creating a Level Sequence multiple times. And is there any resource where I can learn to create a factory using c++?

The creation of factory is as easy as NewObject()… problem is with setting up the factory right… and unfortunately for this you have to dive into source to learn what actually can be configured