Unreal crashes upon opening

I’ve been working on a unreal engine 5.3 project for while now. i was play testing the game until my entire engine crashed and unreal wont start up again and instead crashes over and over again.

with error prompt

LoginId:db412cf94f931c4b4b7168a285a8a9d1
EpicAccountId:70e52971de1541a383aa6f5979d92ef6

Assertion failed: AssetContainer [File:D:\build++UE5\Sync\Engine\Source\Editor\ViewportInteraction\Private\ViewportWorldInteraction.cpp] [Line: 3158] Failed to load ViewportInteractionAssetContainer (/Engine/VREditor/ViewportInteractionAssetContainerData). See log for reason.

UnrealEditor_ViewportInteraction!UUniformScaleGizmoHandleGroup::UUniformScaleGizmoHandleGroup() [D:\build++UE5\Sync\Engine\Source\Editor\ViewportInteraction\Private\Gizmo\VIUniformScaleGizmoHandle.cpp:24]
UnrealEditor_CoreUObject!StaticConstructObject_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:4389]
UnrealEditor_CoreUObject!FObjectInitializer::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:5409]
UnrealEditor_CoreUObject!UObject::CreateDefaultSubobject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:157]
UnrealEditor_ViewportInteraction!APivotTransformGizmo::APivotTransformGizmo() [D:\build++UE5\Sync\Engine\Source\Editor\ViewportInteraction\Private\Gizmo\VIPivotTransformGizmo.cpp:45]
UnrealEditor_CoreUObject!UClass::CreateDefaultObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4390]
UnrealEditor_CoreUObject!UClass::InternalCreateDefaultObjectWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4987]
UnrealEditor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:825]
UnrealEditor_CoreUObject!ProcessNewlyLoadedUObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:909]
UnrealEditor!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3744]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

can someone help me?

It says “See log for reason.” so maybe the log says something?

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