Unreal Crashes on startup (High Sierra)

Updated my Mac and one of my AR project stopped working.
It crashes on startup and googling for similar problems, it looks like it has something to do with AMD.

LoginId:07dd1490f34c2af472fef5a3a8e9340a
EpicAccountId:52ea9346e13d4fc1a40bb55589629866

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103c0599b (filename not found) [in UE4Editor-Core.dylib]
FMacErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x109a3cc09 (filename not found) [in UE4Editor-ApplicationCore.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x103eb3c9d (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x103e29efb (filename not found) [in UE4Editor-Core.dylib]
StaticAllocateObject(UClass*, UObject*, FName, EObjectFlags, EInternalObjectFlags, bool, bool*) Address = 0x104c15d98 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticConstructObject_Internal(UClass*, UObject*, FName, EObjectFlags, EInternalObjectFlags, UObject*, bool, FObjectInstancingGraph*, bool) Address = 0x104c11e0a (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticDuplicateObjectEx(FObjectDuplicationParameters&) Address = 0x104c0fff3 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticDuplicateObject(UObject const*, UObject*, FName, EObjectFlags, UClass*, EDuplicateMode::Type, EInternalObjectFlags) Address = 0x104c0f6ca (filename not found) [in UE4Editor-CoreUObject.dylib]
UChildActorComponent::Serialize(FArchive&) Address = 0x105737910 (filename not found) [in UE4Editor-Engine.dylib]
FArchiveReplaceObjectRefBase::SerializeObject(UObject*) Address = 0x10485a5a6 (filename not found) [in UE4Editor-CoreUObject.dylib]
FArchiveReplaceObjectRef::SerializeSearchObject() Address = 0x1122b8753 (filename not found) [in UE4Editor-Kismet.dylib]
FBlueprintCompilationManagerImpl::ReinstanceBatch(TArray&, TMap >&, TArray*) Address = 0x11217f2d0 (filename not found) [in UE4Editor-Kismet.dylib]
FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl(TArray*, bool, TArray*) Address = 0x11217606b (filename not found) [in UE4Editor-Kismet.dylib]
FBlueprintCompilationManager::FlushCompilationQueue(TArray*) Address = 0x1121832ef (filename not found) [in UE4Editor-Kismet.dylib]
FScopedClassDependencyGather::~FScopedClassDependencyGather() Address = 0x10481c99f (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x104a1e3f5 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex) Address = 0x104a2009e (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address = 0x104a1c227 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool) Address = 0x104a20cd8 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x104c0c39f (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a17376 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a162b0 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x104a1146b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x104a0d394 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x104a01409 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x1049fbf7d (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x1049f8340 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x104c0c03b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a17376 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a162b0 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x104a1146b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x104a0d394 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x104a01409 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x1049fbf7d (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x1049f8340 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x104c0c03b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a17376 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x104a162b0 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x104a11b5a (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x104a1146b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x104a0d394 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x104a01409 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x1049fbf7d (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x1049f8340 (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x104c0c03b (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x104c093fb (filename not found) [in UE4Editor-CoreUObject.dylib]
UEditorEngine::Map_Load(wchar_t const*, FOutputDevice&) Address = 0x10c2daf8b (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::HandleMapCommand(wchar_t const*, FOutputDevice&, UWorld*) Address = 0x10c2fd0d5 (filename not found) [in UE4Editor-UnrealEd.dylib]
UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x10c2f9c69 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) Address = 0x10ceee169 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadMap(FString const&, bool, bool) Address = 0x10c718316 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEditorFileUtils::LoadDefaultMapAtStartup() Address = 0x10c72741f (filename not found) [in UE4Editor-UnrealEd.dylib]
FUnrealEdMisc::OnInit() Address = 0x10ced0b7c (filename not found) [in UE4Editor-UnrealEd.dylib]
EditorInit(IEngineLoop&) Address = 0x10cecea4d (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x103b0461f (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x103b11e40 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x103dafd17 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff4a2b06d8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff6fa5c6c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff6fa5c56d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6fa5bc5d (filename not found) [in libsystem_pthread.dylib]

Update:

Changing the EditorStartupMap to none actually launches the project, so I’m confident that it has to do with my map now. Not sure what though.