This problem has occurred on versions 4.10.0, 4.9.2, and 4.8.3. editor opens to start screen, but as soon as I mouse over options, editor crashes. I’ve tried opening from file directory, but I get same problem. Been through a bunch of forum posts, but I’ve yet to see same problem.
Here’s crash report:
MachineId:043B8E11404D88304209A990D1B3CA70
EpicAccountId:b477e45290bd4738b71d0129f5511f87
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 259]
D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Windows\D3D11RHI\Private\D
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_D3D11RHI!VerifyComRefCount() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:252]
UE4Editor_D3D11RHI!FD3D11Viewport::Resize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\windows\d3d11rhi\private\d3d11viewport.cpp:199]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::ConditionalResizeViewport() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:325]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:633]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1200]
UE4Editor_Slate!FSlateApplication::DrawWindows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:927]
UE4Editor_Slate!FSlateApplication::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1441]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2460]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll