Hello, I’m using the third party plugin for the HTC Vive’s hand tracking. Every time I try and run one of the plugin’s nodes, it crashes immediately on the run. I’ve added the crash log at the end of this post. Any and all ideas are welcome, please help.
Unhandled exception
KERNELBASE
UE4Editor_ViveHandTracking!__delayLoadHelper2() [d:\agent_work\2\s\src\vctools\delayimp\delayhlp.cpp:323]
UE4Editor_ViveHandTracking!_tailMerge_aristo_interface_dll()
UE4Editor_ViveHandTracking!UViveHandTrackingComponent::StartDetection() [c:\users\laptopadmin\documents\unreal projects\myprojecte\plugins\vivehandtracking\source\vivehandtracking\private\vivehandtrackingcomponent.cpp:124]
UE4Editor_ViveHandTracking!UViveHandTrackingComponent::execStartDetection() [c:\users\laptopadmin\documents\unreal projects\myprojecte\plugins\vivehandtracking\source\vivehandtracking\public\vivehandtrackingcomponent.h:68]
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll