Found a workaround for now. Manually setting the editor to DX11 works. I don’t know why it crashes when on DX12 though. Hopefully they can find a fix for this since I’ve read all the new features extensively use DX12.
Found a workaround for now. Manually setting the editor to DX11 works. I don’t know why it crashes when on DX12 though. Hopefully they can find a fix for this since I’ve read all the new features extensively use DX12.