I too face issue. When adding MetaHuman
Caught signal
__pthread_kill Address = 0x7fff203be462 (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x7fff2033f720 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff2033e9d6 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff28470fe4 (filename not found) [in Metal]
Unknown() Address = 0x7fff2845f1b2 (filename not found) [in Metal]
Unknown() Address = 0x7fff28458f6a (filename not found) [in Metal]
Unknown() Address = 0x7fff284535db (filename not found) [in Metal]
Unknown() Address = 0x7fff28453529 (filename not found) [in Metal]
Unknown() Address = 0x7fff284497d0 (filename not found) [in Metal]
Unknown() Address = 0x7fff283d49f2 (filename not found) [in Metal]
Unknown() Address = 0x7fff284159be (filename not found) [in Metal]
mtlpp::Device::NewComputePipelineState(mtlpp::ComputePipelineDescriptor const&, mtlpp::PipelineOption, ns::AutoReleasedmtlpp::ComputePipelineReflection, ns::AutoReleasedns::Error) Address = 0x1455b48c6 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalComputeShader::GetPipeline() Address = 0x1456e88b6 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalStateCache::SetComputePipelineState(FMetalCommandEncoder&) Address = 0x14568ab8c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::PrepareToAsyncDispatch() Address = 0x14567e61c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::Dispatch(unsigned int, unsigned int, unsigned int) Address = 0x14567e05b (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDispatchComputeShader(unsigned int, unsigned int, unsigned int) Address = 0x1455edd33 (filename not found) [in UE4Editor-MetalRHI.dylib]
NiagaraEmitterInstanceBatcher::Run(FNiagaraGPUSystemTick const&, FNiagaraComputeInstanceData const*, unsigned int, unsigned int, TShaderRefBase<FNiagaraShader, FNiagaraShaderMapPointerTable> const&, FRHICommandList&, FRHIUniformBuffer*, FNiagaraGpuSpawnInfo const&, bool, unsigned int, unsigned int, FNiagaraDataInterfaceProxyRW*, bool) Address = 0x147c632d4 (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::DispatchStage(NiagaraEmitterInstanceBatcher::FDispatchInstance&, unsigned int, FRHICommandList&, FRHIUniformBuffer*) Address = 0x147c6254d (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::DispatchAllOnCompute(TArray<NiagaraEmitterInstanceBatcher::FDispatchInstance, TMemStackAllocator<0u> >&, FRHICommandList&, FRHIUniformBuffer*) Address = 0x147c64e1a (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::ExecuteAll(FRHICommandList&, FRHIUniformBuffer*, ETickStage) Address = 0x147c6a19d (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::PreInitViews(FRHICommandListImmediate&, bool) Address = 0x147c6b5e1 (filename not found) [in UE4Editor-Niagara.dylib]
FFXSystemSet::PreInitViews(FRHICommandListImmediate&, bool) Address = 0x10dd3e660 (filename not found) [in UE4Editor-Engine.dylib]
FSceneRenderer::PreVisibilityFrameSetup(FRHICommandListImmediate&) Address = 0x120b87eca (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&, FExclusiveDepthStencil::Type, FILCUpdatePrimTaskData&) Address = 0x120b51e4b (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x120498b89 (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x120bd739a (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_45>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x120bd6b92 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_45> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x120bd9ada (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x109105466 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x109103a80 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10b377aa3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10b3a2407 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10922a3b8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1091b69a4 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff203ec950 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff203e847b (filename not found) [in libsystem_pthread.dylib]