basically my unreal keeps crashing every time i try to load up a project, it loads to 100% and then just crashes, this has been happening ever since i bugged out my material editor.
here is the error report i always get
achineId:09716FD96A4E8DC25F058EA012C8C2A7
EpicAccountId:ea2a198d4fd94636a7bdb4d5ed16748a
SEGV_MAPERR at 0x3
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x101cb831b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x101e49ee6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x101f3e6f7 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x101f0c9c4 (filename not found) [in UE4Editor-Core.dylib]
FTabManager::RestoreFrom(TSharedRef const&, TSharedPtr const&, bool) Address = 0x108770da9 (filename not found) [in UE4Editor-Slate.dylib]
FMainFrameModule::CreateDefaultMainFrame(bool) Address = 0x10bfb6b50 (filename not found) [in UE4Editor-MainFrame.dylib]
EditorInit(IEngineLoop&) Address = 0x10a907ffa (filename not found) [in UE4Editor-UnrealEd.dylib]
GuardedMain(wchar_t const*) Address = 0x101bf77ff (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x101c078fc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x101e21746 (filename not found) [in UE4Editor-Core.dylib]
NSThread__main Address = 0x7fff8917de92 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff8734b05a (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff8734afd7 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff873483ed (filename not found) [in libsystem_pthread.dylib]