I got this:
LoginId:
EpicAccountId:
Caught signal
UTagSystem::add(UTagSystem*) Address = 0x155e7f808 [/Users//Documents/Unreal Projects/CLLS/Source/CLLS/TagSys.cpp, line 13] [in UE4Editor-CLLS-6568.dylib]
Uinventorylogic::insertItem(UItem*) Address = 0x155e81c39 [/Users//Documents/Unreal Projects/CLLS/Source/CLLS/inventorylogic.cpp, line 38] [in UE4Editor-CLLS-6568.dylib]
Uinventorylogic::execinsertItem(UObject*, FFrame&, void*) Address = 0x155e8f82e [/Users//Documents/Unreal Projects/CLLS/Intermediate/Build/Mac/UE4Editor/Inc/CLLS/inventorylogic.gen.cpp, line 63] [in UE4Editor-CLLS-6568.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10ac31bfc (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x10ae741e8 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessContextOpcode(FFrame&, void*, bool) Address = 0x10ae83949 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::execLet(UObject*, FFrame&, void*) Address = 0x10ae82ebc (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x10ae75b2f (filename not found) [in UE4Editor-CoreUObject.dylib]
void ProcessScriptFunction<void ()(UObject, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void ()(UObject, FFrame&, void*)) Address = 0x10ae754a4 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) Address = 0x10ae76818 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x10ae75b2f (filename not found) [in UE4Editor-CoreUObject.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10ac31bfc (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessEvent(UFunction*, void*) Address = 0x10ae7c747 (filename not found) [in UE4Editor-CoreUObject.dylib]
UUserWidget::NativeConstruct() Address = 0x119d6f69e (filename not found) [in UE4Editor-UMG.dylib]
UUserWidget::OnWidgetRebuilt() Address = 0x119d6c52f (filename not found) [in UE4Editor-UMG.dylib]
UWidget::TakeWidget_Private(TFunctionRef<TSharedPtr<SObjectWidget, (ESPMode)0> (UUserWidget*, TSharedRef<SWidget, (ESPMode)0>)>) Address = 0x119d3bd81 (filename not found) [in UE4Editor-UMG.dylib]
UUserWidget::AddToScreen(ULocalPlayer*, int) Address = 0x119d6d760 (filename not found) [in UE4Editor-UMG.dylib]
UUserWidget::execAddToViewport(UObject*, FFrame&, void*) Address = 0x119eb436a (filename not found) [in UE4Editor-UMG.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10ac31bfc (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0x10ae741e8 (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessContextOpcode(FFrame&, void*, bool) Address = 0x10ae83949 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x10ae75b2f (filename not found) [in UE4Editor-CoreUObject.dylib]
void ProcessScriptFunction<void ()(UObject, FFrame&, void*)>(UObject*, UFunction*, FFrame&, void*, void ()(UObject, FFrame&, void*)) Address = 0x10ae754a4 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalFunction(UObject*, UFunction*, FFrame&, void*) Address = 0x10ae76818 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessLocalScriptFunction(UObject*, FFrame&, void*) Address = 0x10ae75b2f (filename not found) [in UE4Editor-CoreUObject.dylib]
UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x10ac31bfc (filename not found) [in UE4Editor-CoreUObject.dylib]
UObject::ProcessEvent(UFunction*, void*) Address = 0x10ae7c747 (filename not found) [in UE4Editor-CoreUObject.dylib]
AActor::ProcessEvent(UFunction*, void*) Address = 0x10b69ff79 (filename not found) [in UE4Editor-Engine.dylib]
void TScriptDelegate<FWeakObjectPtr>::ProcessDelegate<UObject>(void*) const Address = 0x10b6f93c3 (filename not found) [in UE4Editor-Engine.dylib]
FInputActionHandlerDynamicSignature::Execute(FKey) const Address = 0x10cbfd37b (filename not found) [in UE4Editor-Engine.dylib]
FInputActionUnifiedDelegate::Execute(FKey) const Address = 0x10cbe6709 (filename not found) [in UE4Editor-Engine.dylib]
UPlayerInput::ProcessInputStack(TArray<UInputComponent*, TSizedDefaultAllocator<32> > const&, float, bool) Address = 0x10cbe42a6 (filename not found) [in UE4Editor-Engine.dylib]
APlayerController::ProcessPlayerInput(float, bool) Address = 0x10c5f046f (filename not found) [in UE4Editor-Engine.dylib]
APlayerController::TickPlayerInput(float, bool) Address = 0x10c5ee912 (filename not found) [in UE4Editor-Engine.dylib]
APlayerController::PlayerTick(float) Address = 0x10c5ee249 (filename not found) [in UE4Editor-Engine.dylib]
APlayerController::TickActor(float, ELevelTick, FActorTickFunction&) Address = 0x10c5f8ef4 (filename not found) [in UE4Editor-Engine.dylib]
FActorTickFunction::ExecuteTick(float, ELevelTick, ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10b69ab8d (filename not found) [in UE4Editor-Engine.dylib]
FTickFunctionTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) Address = 0x10cab2386 (filename not found) [in UE4Editor-Engine.dylib]
TGraphTask<FTickFunctionTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x10cab1c67 (filename not found) [in UE4Editor-Engine.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10934eac6 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10934d8f3 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::WaitUntilTasksComplete(TArray<TRefCountPtr<FGraphEvent>, TInlineAllocator<4u, TSizedDefaultAllocator<32> > > const&, ENamedThreads::Type) Address = 0x10934ada0 (filename not found) [in UE4Editor-Core.dylib]
FTickTaskSequencer::ReleaseTickGroup(ETickingGroup, bool) Address = 0x10caaadda (filename not found) [in UE4Editor-Engine.dylib]
FTickTaskManager::RunTickGroup(ETickingGroup, bool) Address = 0x10caa4fc6 (filename not found) [in UE4Editor-Engine.dylib]
UWorld::Tick(ELevelTick, float) Address = 0x10c0814fe (filename not found) [in UE4Editor-Engine.dylib]
UEditorEngine::Tick(float, bool) Address = 0x113ec61b1 (filename not found) [in UE4Editor-UnrealEd.dylib]
UUnrealEdEngine::Tick(float, bool) Address = 0x114a27f18 (filename not found) [in UE4Editor-UnrealEd.dylib]
FEngineLoop::Tick() Address = 0x108fda8f7 (filename not found) [in UE4Editor]
GuardedMain(char16_t const*) Address = 0x108fe57af (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10900207f (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x109548931 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff36d3b7a2 (filename not found) [in Foundation]
_pthread_start Address = 0x7fff6e8ac109 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff6e8a7b8b (filename not found) [in libsystem_pthread.dylib]
The function in question, the add function’s code, is:
UTagSystem* UTagSystem::add(UTagSystem* singularTag)
{
UTagSystem* added = NewObject<UTagSystem>(singularTag->GetOuter());
added = this;
for (auto& Elem : singularTag->tagCollector)
{
if (added->tagCollector.Contains(Elem.Key))
{
added->tagCollector[Elem.Key] += Elem.Value;
}
else
{
added->tagCollector.Add(Elem.Key, Elem.Value);
}
}
return added;
}
Thank you!