Hi,
Please help!!!
Ive spend close to 20hrs making a game on unreal engine, i frequently save my progress, however i experienced my first unreal crash.
just before this happened i noticed a lake i placed down a few hours prior was acting strange. it was only visible from one direction? so i tried clicking the water plane to delete it and import a new one but it wasnt clickable.
So i carried on with my base texture, then. CRASH!.
i thought no big deal, so i reloaded. it gets to around 95%then says “An unreal process has crashed”
This is the info i see :
MachineId:
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
Idont know how to restore to a previous state? please help!
…
UPDATE
Ive changed the editor to 4.16.2
This allows my project to load and i immediately deleted the lake water.
I hope this will completely solve the issue i was having , still i would appreciate if someone could help me look into the original issue to confirm this was the fault?