I have a very complex game in Unreal Engine that consists of 5 different maps. The player can switch between these maps by clicking on a UI icon however when I test it in the editor and try switching maps Unreal crashes and sends me this message: “map not cleaned up by garbage collection”
Does anyone happen to know what does this mean and how to fix it?
I added a “Remove from Parent” node after a UI icon is opening another level and it seems to fix the problem. It’s not crashing anymore. Thank you anyways.