Unreal Crash

Hi, I can’t open my project. When Unreal is loading it crash with this log:

MachineId:DAC0B9DB4854475649C7AE96D7776274
EpicAccountId:a9430ad06ff2410ab0846f03bec4153b
Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectArray.cpp] [Line: 36]
Max UObject count is incompatible with internal object flags. Try decreasing the max UObject count in ini.
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_CoreUObject!FUObjectArray::AllocateObjectPool() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectarray.cpp:37]
UE4Editor_CoreUObject!UObjectBaseInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:901]
UE4Editor_CoreUObject!StaticUObjectInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3671]
UE4Editor_CoreUObject!InitUObject() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\coreuobject\private\uobject\obj.cpp:3660]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021]
UE4Editor!TBaseMulticastDelegate::Broadcast() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921]
UE4Editor!FEngineLoop::AppInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3316]
UE4Editor!FEngineLoop::PreInit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:1228]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\launch.cpp:114]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll

Please urgent help, I need to keep working and I don’t know what’s going on.

I fixed the problem, I changed the Gabage Collection Setting in DefaultEngine.ini file.

from:

[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=16777216

to:
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor=8388607

The DefaultEngine.ini file is in YourProject/Config/DefaultEngine.ini

I hope someone help its.