I have integrated the unreal crash reporter into my windows game client and it works out of the box.
Now, I would love to get crash dumps if my dedicated server on Linux crashes too.
So my questions:
- does anyone have successfully integrated the crash reporter into a Linux dedicated server?
- if yes, what is necessary for it to run on Linux please?
- I wold like to avoid using a third party like Breakpad or Crashpad
Some background info:
- Linux: Amazon Linux 2
- When cooking dedicated Linux server added parameter β-CrashReporterβ - I can see it being compiled
- In Code: Server.target.cs: added ProjectDefinitions.Add(βFORCE_CRASH_REPORT_UNATTENDED=1β);
Any help is highly appreciated!
Thanks,
TK