Unreal Crash Reporter for Linux Dedicated Server

I have integrated the unreal crash reporter into my windows game client and it works out of the box. :slight_smile:
Now, I would love to get crash dumps if my dedicated server on Linux crashes too.

So my questions:

  • does anyone have successfully integrated the crash reporter into a Linux dedicated server?
  • if yes, what is necessary for it to run on Linux please?
  • I wold like to avoid using a third party like Breakpad or Crashpad

Some background info:

  • Linux: Amazon Linux 2
  • When cooking dedicated Linux server added parameter β€œ-CrashReporter” - I can see it being compiled
  • In Code: Server.target.cs: added ProjectDefinitions.Add(β€œFORCE_CRASH_REPORT_UNATTENDED=1”);

Any help is highly appreciated!

Thanks,
TK

1 Like

Noone has experience with this?

Yeah, I just found out the hard way that the thing did work at all for Linux dedicated server.

Did you get it to work by any chance?

Did you get it to work?
I’m facing the same issue with my packaged Windows server.
The crash folder is created, but no .dmp file is generated in the server crashes.
Only the client crash data is uploaded to the CRC.

Hello!
Did you find how to fix this issue? I am struggling with it…