Unreal crash on mutliple android devices randomly

We have a game live on play store and around 50 percent of our user have faced this crash
can anybody help on how can i possibly debug or why this issue happens
This is playstore stack trace

**[libUnreal.so] FVulkanCommandListContext::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*, unsigned int, bool)
**


pid: 0, tid: 4050 >>> com.studioberserk.survivalrally <<<

backtrace:
#00 pc 0x00000000000747c0 /vendor/lib64/hw/vulkan.adreno.so (qglinternal::vkCmdBindPipeline(VkCommandBuffer_T*, VkPipelineBindPoint, VkPipeline_T*)+152)
#01 pc 0x0000000008685c04 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FVulkanCommandListContext::RHISetGraphicsPipelineState(FRHIGraphicsPipelineState*, unsigned int, bool)) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#02 pc 0x0000000002c4d56c /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FRHICommandListExecutor::FTranslateState::Translate(FRHICommandListBase*)) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#03 pc 0x0000000002c4c8f4 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FRHICommandListExecutor::FTaskPipe::Execute(FRHICommandListExecutor::FTaskPipe::FTask*, TRefCountPtr const&) const) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#04 pc 0x0000000002c58084 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (TGraphTask<TFunctionGraphTaskImpl<void (ENamedThreads::Type, TRefCountPtr const&), (ESubsequentsMode::Type)0>>::ExecuteTask()) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#05 pc 0x0000000002331318 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (UE::Tasks::Private::FTaskBase::TryExecuteTask()) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#06 pc 0x0000000002349140 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksNamedThread(int, bool)) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#07 pc 0x00000000023489ec /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FNamedTaskThread::ProcessTasksUntilQuit(int)) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#08 pc 0x0000000002d152cc /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FRHIThread::Run()) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#09 pc 0x00000000023b5f1c /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FRunnableThreadPThread::Run()) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#10 pc 0x00000000023323b4 /data/app/~~MexTLX_YHZj0Xmqp_kQprg==/com.studioberserk.survivalrally-UsPdC1ruV9RGZKN9Z81_mA==/lib/arm64/libUnreal.so (FRunnableThreadPThread::_ThreadProc(void*)) (BuildId: 70f55575f1e470e1e58055f0487f3b708cfae79f)
#11 pc 0x00000000000f0df4 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264)
#12 pc 0x000000000008d63c /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68)