Unreal crash on EnumerateAllMemoryAssets after I Upgrade the project from UE 5.3.2 to UE 5.4.3

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EpicAccountId:972b60af495c49ee8bb16501afe11f0f

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0x0000000000000000

UnrealEditor_AssetRegistry!UE::AssetRegistry::Utils::EnumerateAllMemoryAssets() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp:2654]

UnrealEditor_AssetRegistry!UAssetRegistryImpl::GetAllAssets() [D:\build++UE5\Sync\Engine\Source\Runtime\AssetRegistry\Private\AssetRegistry.cpp:2586]

UnrealEditor_UnrealEd!FUnrealEdMisc::TickAssetAnalytics() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdMisc.cpp:849]

UnrealEditor_UnrealEd!UEditorEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:2350]

UnrealEditor_UnrealEd!UUnrealEdEngine::Tick() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:550]

UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]

UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]

UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]

UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]

UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]

UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

kernel32

ntdll