Unreal craches when 3D mouse is attached during pixelstreaming

Hello fellow forum members,

I hope you’re all doing well. I am writing to seek your advice and potential solutions regarding an issue I’ve been facing with pixel streaming. Specifically, whenever I connect a 3D mouse to my system, while I’m trying to connect to the stream, the program crashes and I get the following error code:

Assertion failed: UserIndex >= 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp] [Line: 4079]

I would greatly appreciate any insights or suggestions you might have to help me resolve this problem.

Recently I implemented the controls for a 3D mouse to my project and it workes perfectly fine. However, as soon as I try to connect to the pixel streaming in the browser with the 3D mouse connected, it crashes immediately and shows “fatal error”.
When the 3D mouse is disconnected, I can connect to the stream with no problems. But as soon as reconnect it, the program crashes.

I tested it with UE 5.1 and I’m going to test it with UE 5.2.
The 3D Mouse is a 3DConnexion SpaceMouse Compact

I am turning to this forum in the hope that someone may have encountered a similar problem or might be able to provide some guidance. Has anyone experienced a crash during pixelstreaming when a 3D mouse is connected? If so, I would appreciate any advice or potential solutions to help me resolve this issue.

Thank you all in advance for your time and assistance.

The problem is gone in 5.2