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Unreal Content Creation Workflow (Commercial and Non-Commercial)

There’s so many programs and different workflows, I’ve narrowed down some of the basics to getting meshes scaled and converted where they match up in each program, below covered Unreal Engine, Blender, and Sketchup. This info should come in handy, using this method you can matchup the File I/O and the sizes between programs should be matched in the end result, and the geometry can be created and transferred too and from these programs with matching results. Programs always talk about this units and that units, and it causes confusion. The value used is CM (centimeters).

A list of programs with some licensing info here:

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FIRST SETTINGS TO ALWAYS CHANGE AFTER LOADING BLENDER:

Blender/View Clipping: (Adjusts the near and far clipping planes to a closer and further distance for better mesh viewing.)

Clip:
Start: 1cm
End: 1km

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UNREAL ENGINE TO BLENDER TO UNREAL ENGINE:

Scene Scale: (Important: Apply one of these before attempting import.)
Units: Metric
Scale: 0.01 = cm (This is the Recommended Value)
Scale: 0.001 = mm (Optional But Not Recommended: Use this if you want to use Millimeters, may need to adjust scale…)
Scale: 1.00 = m (Optional But Not Recommended: Use this if you want to use Meters, may need to adjust scale…)

Unreal Engine to Blender FBX Import:
Forward: Y Forward
Up: Z Up
Scale: 2.00

Blender to Unreal Engine FBX Export:
Forward: -Z Forward
Up: Y Up
Scale: 0.50

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UNREAL ENGINE TO BLENDER TO SKETCHUP:

Unreal Engine to FBX Import:
Forward: Y Forward
Up: Z Up
Scale: 1.00

Blender to Sketchup:
DAE Export

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SKETCHUP TO BLENDER TO UNREAL:
Sketchup DAE Import (DO NOT IMPORT UNITS!!!)

Blender FBX Export to Unreal Engine:
Forward: -Z Forward
Up: Y Up
Scale: 1.00

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BLENDER TO UNREAL ENGINE:

Blender FBX Export:
Forward: -Z Forward
Up: Y Up
Scale: 1.00

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Faster Conversion Tip:
Enter some values in Blender for **importers **and **exporters **and create **presets **to **store **those values and quickly re-apply when needed.

Nice lay out :slight_smile: Workflow is very important! Thanks!!

Your welcome! Yep, things can be done much faster when you know how to work that out in different programs, gives developer flexibility, saves time and money too!

:cool: