Unreal compile failed

The project could not be compiled. Would you like to open it in Visual Studio?

Running C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/Build.bat Development Win64 -Project=“C:/Users/user/Documents/Unreal Projects/testsiss1256/testsiss1256.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Using bundled DotNet SDK version: 6.0.302
Running UnrealBuildTool: dotnet “…..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Development Win64 -Project=“C:/Users/user/Documents/Unreal Projects/testsiss1256/testsiss1256.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\user\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for testsiss1256Editor (no existing makefile)
@progress push 5%
Parsing headers for testsiss1256Editor
Running Internal UnrealHeaderTool “C:\Users\user\Documents\Unreal Projects\testsiss1256\testsiss1256.uproject” “C:\Users\user\Documents\Unreal Projects\testsiss1256\Intermediate\Build\Win64\testsiss1256Editor\Development\testsiss1256Editor.uhtmanifest” -WarningsAsErrors -installed
Total of 0 written
Reflection code generated for testsiss1256Editor in 1.6860996 seconds
@progress pop
Building testsiss1256Editor…
Using Visual Studio 2022 14.39.33519 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
Executing up to 6 processes, one per physical core
------ Building 6 action(s) started ------
[1/6] Resource Default.rc2
[2/6] Compile [x64] SharedPCH.Engine.Cpp20.cpp
C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’: private ??(‘FHazardPointerCollection::FHazardRecord’ Ŭ??? ??? ?׼??? ???ϴ?
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: ‘FHazardPointerCollection::FHazardRecord::FHazardRecord’ ??? ???ʽÿ?
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: ‘FHazardPointerCollection::FHazardRecord’ ??? ???ʽÿ?
C:\Program Files\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: ??? ???ȭ ???Ʈ(??? ???ȭ ???Ʈ)??
C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: ???Ǵ??? ???ȭ ‘void __builtin_array_init_helperFHazardPointerCollection::FHazardRecord(_T *,size_t) noexcept()’?? ??? Ȯ???
with
[
_T=FHazardPointerCollection::FHazardRecord
]
Total time in Parallel executor: 21.76 seconds
Total execution time: 27.35 seconds

what is this?
I tried to reinstall Visual studio and Unreal 5
but still have the same problem

Thank you. It’s working