Unreal Code Shaders Compiling Crash with SM6 enabled?

Hey all,

I see a fair few posts from over a year ago and I just wanted to ask:

Windows 11 Pro
RTX 4070TI

Fresh windows install and nvidia graphics driver using latest studio driver

I tried using non source code unreal engine and managed to open a empty project with SM6 unticked but soon as I put that on I fail to shader compile every time. I assume this is also why my source code version also crashes at the same point.

Is there an actual fix for this now or still the only fix to uncheck SM6 and run SM5?