Hello, I’ve tried researching about this problem but I feel it’s a small thing I’m forgetting to do that is causing it not to work.
I was following the Unreal Setting Up Character Movement tutorial ( Setting Up Character Movement | Unreal Engine Documentation ) and I did everything it showed and I didn’t receive any errors when pressing play, but the character stays in the idle animation position and doesn’t play the run, crouch, prone or any animation other than idle.
I went through and checked every blueprint and it’s the same as the tutorial, but the animation just won’t show when I press the play button. I have the animation selected on the Anim class so it isn’t that.
The weird thing is, the player can jump, it basically has the functions of the original unreal third person character animation, but not the AnimationBlueprint I created from the tutorial even though the Anim Class is using the tutorial blueprint I made.
When I double-click the animation in the content browser it plays perfectly fine in the animation window on the character but when pressing ‘Play’ the character just slides around the map in idle position, here’s a video of the problem and images of my animation state machine:
http://sendvid.com/syc2dqqj - Problem
So that’s the Idle animation to Walk animation, both transitions.
The animation blueprint’s PlayerMovement state machine
and the event graph for the animation blueprint.
If you need any more images or info, please let me know because I’m a beginner with Unreal; it’s my first time trying to do this and I’d appreciate the help a lot.
Thank you!