Unreal Challenge | CreepItReal | Guiding Light

Title: “Guiding Light”

Video link: https://www.youtube.com/watch?v=T_GyXm-t_n8

Student Submission: No

Assets Used:

Landscape Material: A simple, Quixel 2-material blend landscape material
Sky & Atmosphere: Ultra Dynamic Sky/Weather, starter content dust particles

MegaScans: Blackberry foliage, black alder trees, various rocks, lamp, twigs, balcony
Custom Assets: Unreal logo, energy FX, fog cards
Epic Assets: Undead Pack “Anim_Eating_Loop”, Research Facility 4-in-1 “SM_Biomass_1” mesh

All grave stones under CC BY 4.0 via SketchFab - “AO INTERACTIVE”

Royalty-Free Audio Used:

Weather FX: Ultra Dynamic Weather In-Engine
Energy FX: videvo.net Energy Samples

Rendered via MRQ [legacy] - Ultra-Wide 2560x1440 @ 24-fps Epic.

  • Description - Abstract & inspired by AI-generated reference art
  • Engine version - 5.1.0 Preview 2
1 Like

Nice!!

Greetings @R3lic74 !

Thank you for participating in this month’s challenge!

I was immediately drawn to the beautiful golden, peach, and purples of the sky, which highlighted the statuesque gravestones framing the sides of the scene. I found it solemnly beautiful, like walking toward the proverbial light at the end of the tunnel, with the ghoul - the guardian of the cemetery - to guide you along the way.

Since your project was inspired by AI-generated art, I’m curious, did you enter your own parameters into a program to generate the art yourself, or did the AI-generated art already exist?