Unreal causing constant BSOD

I’m moving to a new pc and it has been giving me hell for last 2 weeks and at my wits end. hope someone can helpout.

new specs:
Asus rog stix GAMING Z790-h
4070TI
2TB samsung SSD pro evo
128gb (currently only 32gb single slot in use for testing atm)
I9-14900k

At first it was giving me constant BSOD during windows and when Unreal startup. after running driver verifier i had to remove astuk drivers which are known to cause problems apparantly…

Once that done, the blue screen started with unrealengine. things I’ve done already

  • uninstalled nvidia with ddu to perform clean installs
  • let windows detect and install driver version (BSOD)
  • clean install multiple nvidia drivers dating back to january this year
  • tried it on 5.1, 5.2, 5.3
  • opened new project with unreal to see if project was the problem, still BSOD
  • swapped ram , BSOD
  • changed motherboard under warranty, BSOD
  • CPU test, passing flying colours
  • Ram mem86 test, no problems detected
  • windows standard stuff recovery like scannow, dhsk, dism . all look good
  • ran antivirus, nothing to report.

only thing I have found out is that the driver with least problem is like 6 months old… but with least problems I mean… I get to work 1 hour before it gives me a BSOD.

weirdly enough the GPU did not have any problems when i put it in my old system. runs smooth on there but the cpu, ram kills it at the bottleneck because of it’s age.

would love some direction where to even look anymore

sounds like you have some hardware issues

try new ram sticks or try to put them back in different slots to see if it helps

1 Like

I got 4x ram sticks. all same result while mem86 test passes with zero errors. swapped them 4 times, same thing

remove the video card and run the stock video graphics, could be your video card, try just 1 ram stick , did you update your BIOS?

BIOS has been updated indeed to latest.

Fun update: tried reinstalling UE 5.2 and gave me halfway another bsod (watchtime time error)

will UE5 even start with just onboard graphics?

yeah it will, it will be slow but at least you should be able to see if its your video card.

also, UE5 is extremally unstable . I would try UE4. Im most likely going back because of this

its just another bug, in a very very long list of bugs that never get fix

that issue, has been going on since 2022 and we are entering 2024

if thats not a reason to stay on unreal engine 4.27.2 plus I dont know what is

darn pity , it has some cool features but kind of useless in this form :confused:
Altough gpu giving a headache is something I’ve come to accept with using most design programs but I’ve never had one this stubborn.

my only guess atm is that the combination of gpu, cpu, motherboard is not well adjusted to eachother.

the 4070ti came out january, the motherboard came out february, and the cpu 2 months ago.

weirdly enought when i put the 4070ti in my old system, it runs without problems with 5.2.

I will run it with no gpu and test it but that still wouldnt really help with troubleshooting, would probably confuse me more haha. because why would the 4070ti work on the old system and not the new one :dizzy_face:

im thinking UE5 has DX12 issues, the crashes seem to stop when people use DX11

my crashes stopped but my pawn lags for 5 seconds froozen at the times when it use to crash

1 Like

It sounds like you have some hardware problems that need to be addressed

If the problem persists, you can try to use a different memory stick or to put them back in a different slot to see if it helps

I was able to fix my crashes buy using FSAA instead of MSAA

MSAA breaks things or so they say on discord

update:
I uninstalled unreal, epic, the whole bunch, deleted also the project and put my last backup and reinstalled everything again.

it stopped the crash at project boot but gave me bsod after 30min

downloaded the metahuman project and copied the render/windows setting from that into my own project… so far it hasn’t crashed yet…

but the rendering quality is so bad in comparison when i was running the project on an old 1070gtx.

is there like a “optimal” setting for it or are we all winging it collectively ?

Well back to square one… bsod are back…this is just turning into a silly unworkable condition ngl :sob:

Same problem here. BSOD everytime, when I try compile some project or plugin in C++, it always happens. My config:
RTX 4090
i913900K
64GB RAM kingston fury DDR5
Motherboard gigabyte Z790 UD AC.

2 Likes

If someone has a Gigabyte motherboard and an i9 13900k, the problem is hardware. To be more exact, the stock settings do not work, to fix this you will have to change the settings to:

  • Enhanced multicore performance: DISABLED (importart)

  • Energy efficient turbo: ENABLED

  • Turbo boost technology: ENABLED

  • Turbo Boost Max Technology 3.0: ENABLED

  • Package power limit 1 TDP: 125w (Intel’s recommendation for 13900K) (important)

  • Package power limit 2 TDP: 253w (Intel’s recommendation for 13900K) (important)

1 Like

update… there is no update… reinstalled windows, different NVME . same sh** show still. unreal is only program causing this

Run Memtest. Replace RAM.

Hello,

I have the same CPU but different motherboard, is this still relevant to this day?

Thank you,

All guesses in the dark without debugging your BSOD in the first place. what is the stop code? did you debug the memory dump? don’t turn the PC upside down before knowing what is going on. check the dump. check the event log in windows.

so after replacing RAM, Mobo, new NVME the final “conclusion” was it must be the CPU then I guess…

was about to send it back but came across the following:

long story short… 13900/14900k seems not to want to play nice with UE and demands a lot of power and thus cooling.

I’ve atm clocked down the cpu and installed a AIO. For now it seems stable but I shouldn’t have to clock down a high end cpu from stock settings by 20% just to get it working with UE.

Been having random shut downs for months now, tried all sorts. Initially I thought it was the firmware for my NVME drive as it was flagging an error right before the crash, but after updating the firmware I’m still getting the issue, just now there’s no errors prior to it in the event viewer to give me any clues.

My crashes usually happen during rendering 4k footage using movie render queue. I think it’s only happened in 5.2, though that’s were the large intensive project is. Project is nearly finished so I’ll gladly be moving onto 5.4 next.

specs are -

RTX 4090GPU
B650M Gaming X AX motherboard
AMD Ryzen 9 7950X
32GB RAM

1 Like