The problem was there in the last few engine version, I am not sure what can cause this.
If I remove something in the content browser, it isn’t displayed there anymore - but it is still in the file explorer, and next time I start the engine, the asset is there again.
I am not talking about asset redirectors, the asset itself stays there.
I failed to reproduce it in an empty project, it happens only in my game project.
And it happens with any asset btw: e.g. I tried with a blueprint class based on actor, and unreal failed to remove that too.
I’ve noticed this behavior as well. When deleting, renaming, or moving assets, the files remain on the file system and reappear the next time the editor is opened.
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