Nope didn’t fix it maybe it’s the intel lib that causes problem idk if anyone have ever tried linking them to unreal engine this ones :
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippcore.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ipps.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippvm.lib"));
PublicAdditionalLibraries.Add(Path.Combine(ThirdPartyPath, "Lib", "ippch.lib"));