Unreal can't load .lib file and gets stuck

So Something like that ? (the functions of my .lib begins with imi_) :

void UMyCaptureComponent::SetImitationDirectory(FString targetName)
{
	try {
		UE_LOG(LogTemp, Warning, TEXT("SetImitationDirectory: %s"), *GetModelPath(targetName));

		//add try and catch to check if the function of the .lib is loaded
		if (!m_imiHandle)
			imi_trans_delete(m_imiHandle);

		strcpy_s(m_imiParams.voice_dir, TCHAR_TO_ANSI(*GetModelPath(targetName)));


		imi_number_of_trans_handle(1);

		m_imiHandle = 0;
		/** Constructor for the zero delay method */
		imi_trans_zd_new(m_imiHandle, &m_imiParams, mSampleRate, mSampleRate);
	}
	catch (const std::exception& e)
	{
		FString ErrorMessage = FString::Printf(TEXT("Exception caught: %s"), UTF8_TO_TCHAR(e.what()));

		// Write error message to log file
		FString LogFilePath = FPaths::ProjectLogDir() + TEXT("ExceptionLog.txt");
		FFileHelper::SaveStringToFile(ErrorMessage, *LogFilePath);

		UE_LOG(LogTemp, Error, TEXT("%s"), *ErrorMessage);
	}
	catch (...)
	{
		// Catch any other exceptions
		FString ErrorMessage = TEXT("Unknown exception caught in SetImitationDirectory");

		// Write error message to log file
		FString LogFilePath = FPaths::ProjectLogDir() + TEXT("ExceptionLog.txt");
		FFileHelper::SaveStringToFile(ErrorMessage, *LogFilePath);

		UE_LOG(LogTemp, Error, TEXT("%s"), *ErrorMessage);
	}
}