Changing the loading phase to earliestpossible just doesn’t launch the splashscreen of UE editor and post engine init just lock it at the same percentage (75)
And yeah, my Module cpp is fine :
#include "ImitationLib.h"
DEFINE_LOG_CATEGORY(LibLog);
#define LOCTEXT_NAMESPACE "FImitationLibModule"
FImitationLib::FImitationLib()
{
}
void FImitationLib::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
UE_LOG(LibLog, Warning, TEXT("ImitationLib: Log Started"));
}
void FImitationLib::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
UE_LOG(LibLog, Warning, TEXT("ImitationLib: Log Ended"));
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FImitationLib, ImitationLib)