I think the title says it all, I have a float variable set to the play rate, but it only seems to affect the animation before it starts running.
Unreal can you change the speed of a montage animation while its playing in game?
Yes I believe you can. Simple right click and type ‘Get Current Active Montage’, then you can perform any checks on it if you need before calling the ‘Montage Set Play Rate’ function from the return value. Then you could drive the new play rate with a timeline or interp if you need additional control.