Hi there, I saw in the render passes documentation that it was possible to use metadata embedded within EXRs to control properties in Nuke.
But my renders does not have metadata like focal length by default. How can I embed specific parameters from Unreal into the render for use in post-processing? It would be much better use Unreal’s tools to set up the correct DOF but apply it in post for a true cinematic render pipeline.
I am testing using the Meerkat demo in Unreal 5.6.1
Thanks