Unreal C++ Developer Required for Internal Vertical Slice

Requirements:
Reach Game Studios is currently seeking a Unreal Engine 4/C++ developer with experience with action, RPG, and/or shooter titles to work on a vertical-slice project.

You’ll be spinning up a new project and importing existing assets, while implementing base mechanics and behaviours required for a vertical slice. You’ll also advise on and implement live-service elements including game schemas, cloud environments, and the studio will use this to inform its game design and development processes and pipelines to support this.

The end deliverable will be a vertical slice with one game scene and full base mechanics (movement, shooting, inventory + loot/economy, abilities and character systems including character progression – within a vertical slice framework [limited abilities/levels etc]), and live-service (account, character management) elements implemented. The game scene and assets will already be provided, however some modification may have to be made.

The end project does not have to be production-ready (ie. this is not go-to-market) but should look and play in such a way that effectively shows the project in an end state.

**Remuneration: **
The project is a fixed-cost contract.

Apply: To apply, please email corp@reachgamestudios.com or PM me here on Epic Forum with the subject line “UE4 RGS CONTRACT”.

Reach Game Studios Pty. Ltd. is a game development studio based in Sydney, Australia. Currently, the studio is working on an action FPSRPG with live-service elements. Reach Game Studios is a proudly diverse studio who value staff from all backgrounds and beliefs.

Thanks!

Hey there, are you looking at having someone in-house or are you open to remote work? Cheers!

Hey @Ironbelly, we’re looking for a dev ideally (remote is fine) who will not only build but provide feedback and some tech direction too for some of the more complex areas.