Hello!
I am a developer for Point Blank Interactive and I’m seeking another two developers for a 2-3 month long project.
[The Project]
We are creating an Aim Practice game, similar to “Aim Hero” or “FPS Aim Trainer” on the Steam marketplace.
[Features]
-
Swap between Fortnite, PUBG, Rainbow Six: Siege, Realm Royale, and Escape From Tarkov gun and movement mechanics.
-
Practice alone or compete against others in multiple training drills such as:
-
Reflex Drills - Targets randomly appear in front of the player, scoring is based on how fast (and accurate) the player can shoot the targets.
-
Tracking Drills - Targets will move in a predictable pattern, or optionally they will move unpredictably.
-
Bullet Drop Tracking - Far targets will move in a predictable pattern, the player will only have a rifle.
-
Throwable Drills - Bounce or ricochet grenades to hit targets behind cover.
-
CQC Combat Drills - Targets will move towards the player at variable speeds, ends when a target reaches the player.
-
Peeking Drills - Players will have to peek corners to deal damage to hostile targets.
-
Combo Drills / DPS Drills - Players will have to use their available weapons in combination to deal the most DPS possible.
-
Compete with friends in an entertaining way with:
-
Aim Royale - A game mode that takes the entire party through a series of drills and games, highest points wins the game.
-
Arms Race - A game mode where each player is placed on a cart in a track layered with different drills. The faster the player goes through the drills, the faster the cart moves. First one to the end wins.
-
Deathmatches - Simple 1v1 deathmatch game mode.
[Technical Details]
- This game will utilize P2P hosting to the fullest extent.
- Requires simple matchmaking for 1v1’s.
- Requires full database integration for a leaderboard and stats system.
- Game models, resolutions, FOVs, sensitivities, etc. all need to be based on the game the player wishes to practice, and all settings need to be highly customizable.
[Games to Emulate] (Wouldn’t be emulating the full game, just the combat and movement mechanics)
- Fortnite (TPS, bloom, hitscan, sniper bullet drop)
- PUBG (TPS + FPS, Recoil, Q+E peeking, camera shake on damage, bullet drop)
- Rainbow Six: Siege (FPS, Recoil)
- Realm Royale (TPS, bloom, hitscan)
- Escape From Tarkov (FPS, Recoil, Bullet Drop)
[What We’re Looking For]
- At least 4 years of experience with developing software or games
- 2+ Years of experience with UE4
- 2+ Years of experience with C++
- Experience with database solutions
- Experience with Multiplayer + Replication
- Experience with backend networking
[What’s Already Done]
- A basic TPS + FPS hybrid gun system has been implemented, with bloom, recoil, full-auto, hitscan, and physical bullet support)
[What Needs To Be Done]
- The various training exercises and game modes
- A party system integrated with Steam friends
- A matchmaking system integrated with Steam
- A database backend with stat collection
[Timeframe]
This project needs to be done ASAP. Aiming for release in 2-3 months.
[Compensation]
I’m willing to negotiate, but I think $3000-$5000 is a fair estimate considering the amount of work that’s already done (and considering the work will be shared between multiple developers).
All work will be done under a 1099 contract with an NDA clause.
Contact Info:
Discord: BrittanJT#0001
Email: [EMAIL=“brittan@point-blank.org”]brittan@point-blank.org