Hello everyone,
after having several issues installing UE5 from the Epic Games Launcher, I downloaded the sources and compiled it myself. Everything is working fine now, except for the fact that everytime I build the tutorial project I’m following from the IDE, lots of unneeded stuff is compiled (and found up to date).
16:05:27 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\BaseTextureBuildWorker.vcxproj
0>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat BaseTextureBuildWorker Win64 Development -WaitMutex -FromMsBuild
0>Using bundled DotNet SDK
0>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
0>Target is up to date
0>Total execution time: 0,68 seconds
16:05:27 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\BenchmarkTool.vcxproj
1>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat BenchmarkTool Win64 Development -WaitMutex -FromMsBuild
1>Using bundled DotNet SDK
1>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
1>Target is up to date
1>Total execution time: 0,63 seconds
16:05:28 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\BlankProgram.vcxproj
2>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat BlankProgram Win64 Development -WaitMutex -FromMsBuild
2>Using bundled DotNet SDK
2>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
2>Target is up to date
2>Total execution time: 0,66 seconds
...
...
...
16:05:50 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\ZenDashboard.vcxproj
29>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat ZenDashboard Win64 Development -WaitMutex -FromMsBuild
29>Using bundled DotNet SDK
29>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
29>Target is up to date
29>Total execution time: 0,65 seconds
16:05:53 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\UE5.vcxproj
30>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat -Target="UnrealEditor Win64 Development" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild
30>Using bundled DotNet SDK
30>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
30>Targets are up to date
30>Total execution time: 2,83 seconds
16:05:56 Building C:\Users\mdp11\Projects\Unreal\StackOBot\Intermediate\ProjectFiles\StackOBot.vcxproj
31>C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Build\BatchFiles\Build.bat -Target="StackOBotEditor Win64 Development -Project=\"C:\Users\mdp11\Projects\Unreal\StackOBot\StackOBot.uproject\"" -Target="ShaderCompileWorker Win64 Development -Quiet" -WaitMutex -FromMsBuild
31>Using bundled DotNet SDK
31>Log file: C:\UnrealEngine\UnrealEngine-5.0.0-release\Engine\Programs\UnrealBuildTool\Log.txt
31>Targets are up to date
31>Total execution time: 1,87 seconds
Build succeeded at 16:05:58
This is just a very small extract of what it is actually building and I can see that most of it is Unreal related stuff that is not directly related or modified in my project.
Only at the end the actual project is built, but this extensd build times by a lot.
I have the solution set to “Development Edtiro” and the configuration set to the project (StackOBot) in this case.
Do you know how can I make the compilation to skip all that stuff? Thanks in advance.