Unreal Build Tool (UBT) contains this member
static class SourceFileWorkingSet
{
enum ProviderType
{
None,
Default,
Perforce,
Git
};
[XmlConfigFile]
static ProviderType Provider = ProviderType.Default;
But I cannot see any way to change the Provider without modifying the UBT source. Is there an Xml Config file somewhere I can modify? The code seems to imply it, but I can’t find where it is stored or even read from.
(FYI, I need to change this to ProviderType.None since the UBT “ProviderType,Default” logic seems to end up assuming I am using Perforce, which I’m not, and ends up excluding all my files from Unity builds, leading to a very long compile time.