Hey guys,
I’m trying to package my project, but i keep getting this strange log with an Unknown Error… Does anybody know what i have to do to fix this?
Thanks.
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Bloodlines.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Bloodlines.uproject” -cook -stage -archive -archivedirectory=C:/Users/mbwhi/Desktop/
Builds -package -ue4exe=“C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -compressed -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\mbwhi\Documents\Unreal Projects\Bloodlines\Bloodlines.uproject
UATHelper: Packaging (Windows (64-bit)): Bloodlines.uproject requires a temporary target.cs to be generated (DialoguePlugin plugin is enabled)
UATHelper: Packaging (Windows (64-bit)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe Bloodlines Win64 Development -Project=“C:\Users\mbwhi\Documents\Unreal Projects\Bloodlines\Bloodlines.uproject” “C:\Users\mbwhi\Documents\Unreal Projects\Bloodlines\Bloodlines.uproject” -NoUBTMakefiles -remoteini=“C:\Users\mbwhi
Documents\Unreal Projects\Bloodlines” -skipdeploy -Manifest=“C:\Users\mbwhi\Documents\Unreal Projects\Bloodlines\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\mbwhi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Bloodlines-Win64-Development.txt”
UATHelper: Packaging (Windows (64-bit)): Writing manifest to C:\Users\mbwhi\Documents\Unreal Projects\Bloodlines\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows (64-bit)): Building Bloodlines…
UATHelper: Packaging (Windows (64-bit)): Using Visual Studio 2017 14.16.27038 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
UATHelper: Packaging (Windows (64-bit)): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
UATHelper: Packaging (Windows (64-bit)): [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in Bloodlines.Target.cs, and explicitly overriding settings that differ from the new defaults.
UATHelper: Packaging (Windows (64-bit)): [Upgrade]
UATHelper: Packaging (Windows (64-bit)): Building 3 actions with 16 processes…
UATHelper: Packaging (Windows (64-bit)): [1/3] Module.Bloodlines.cpp
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GInternalProjectName’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GInternalProjectName’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GIsGameAgnosticExe’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GIsGameAgnosticExe’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GForeignEngineDir’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GForeignEngineDir’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GLiveCodingEngineDir’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GLiveCodingEngineDir’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GLiveCodingProject’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GLiveCodingProject’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GNameBlocksDebug’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GNameBlocksDebug’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2374: ‘GObjectArrayForDebugVisualizers’: redefinition; multiple initialization
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see declaration of ‘GObjectArrayForDebugVisualizers’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void *operator new(size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void *operator new’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void *operator new(size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘new’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void *operator new[](size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘new[]’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete(void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete[](void *)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete(void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete[](void *,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete(void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete[](void *,size_t)’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete(void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete’
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/MyProject4.cpp(4): error C2084: function ‘void operator delete[](void *,size_t,const std::nothrow_t &) throw()’ already has a body
UATHelper: Packaging (Windows (64-bit)): C:/Users/mbwhi/Documents/Unreal Projects/Bloodlines/Intermediate/Source/Bloodlines.cpp(4): note: see previous definition of ‘delete[]’
UATHelper: Packaging (Windows (64-bit)): Took 1.069516s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\mbwhi\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.24\UBT-Bloodlines-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)