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Hey there Unreal community. Just wanted to get any feedback on a new project we are doing with Unreal for the bowling industry.
We are using the Unreal Engine to create an immersive bowling experience at physical bowling alleys where we project down on to the lanes with projectors and track the bowling ball movement and give it effects like fire, turn it into a comet, make it interact with virtual objects projected onto the lane like water, stars, honeycomb style floor tiles, zombies, battle ships etc.
Our goals:
- Revitalize the bowling industry with something new that can bridge the analog and digital world. The last time the bowling industry had a significant change was cosmic bowling/black light bowling
- Create compelling digital mini games within an overall classic analog game that the new generation can really get behind
- Be able to package this and make it cost effective enough for new and existing bowling alleys and mini bowling alleys to implement and use as a revenue generator
- Hopefully be able to make this a plugin/platform through Unreal where outside developers can create their own effects and mini-games similar to how Faceware Live is working with Unreal.
Before we found the Unreal engine, we started doing prototypes for this a few years back in XNA for demo purposes but never for permanent install. 4 years ago, the technology cost for the projectors were too high for venues to be able to afford. Now with LED laser projectors and lower costs for lumens needed, it is actually more cost friendly to do this kind of project for many different bowling establishments.
Here is the progress of the installation so far with 4 lanes being covered and tracked (We still have a lot of work to do… really hoping we can get one of those Unreal Dev Grants Crosses finger):
Here is a quick video of seeing the project from the editor view:
This video shows our prototype in first stages of development 3-4 years ago.
More about what we do as a company:
Any feedback from the community is greatly appreciated! If I should start another thread for that, I completely understand. Thanks!