Hi there I am new to Unreal Engine and have been doing mostly tutorials to get the hang of how things work. I now want to create a movement system that will have a camera that is free floating the around the character. Best example and inspiration is from the Dark Souls series. I am stuck on the animations right now. I am more of a programmer then a animator so I took assets from a free use website so I can mess with it (Mixamo). Using the defualt Beta_Skeleton as my avitar I grabbed some animations that would work with my idea for what I want.
I was looking at the blend space 1d and had used it plenty of times. But now I want to have more diversity and went for using the 2d blend space. But I cant make this 2d version work with what I want. Right now I just want the player to move depending on the direction of the camera, and be able to quickly turn around with animation. But I look for tutorials on the subject and its all over the shoulder perspectives with strafe and other mechanics that are not needed for my project. So i am going in with little experience and unable to fully grasp the system.
My question is what is the benefits of using the 2d blend space with my project? Should I just use the 1d and call it good until I run into an issue? Options?